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Game Development Patterns with Godot 4: Create resilient game systems using industry-standard solutions in Godot
85% of respondents would recommend this to a friend
XOF 28491
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- Streamline game development with proven design patterns and create scalable, reliable architectures effortlesslyKey FeaturesSave time and avoid pitfalls in game development with proven design patternsLeverage the tools in the Godot editor to benefit from native implementations of design patterns such as the observer and singletonLearn SOLID principles and refactoring techniques to build scalable, reusable architectures for robust gamesPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionGame development demands more than just creativity; it requires code that’s as dynamic and adaptable as the games you dream of creating. Seasoned Godot developer, educator and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, Henrique Campos introduces you to object-oriented programming design patterns, offering time-tested, reliable solutions to common coding issues. With these patterns, you’ll not only build scalable, maintainable architectures for your games but also gain the confidence to tackle real-world development challenges head-on with Godot's built-in features.In this hands-on guide, you’ll step into the role of a game mechanics engineer tasked with implementing requests from a fictional game designer, simulating the collaborative nature of real-world game development. Using Godot 4.3, you’ll develop a complete platformer game featuring a playable character, enemies with advanced AI, interactive objects, multiple levels, music, and more. Along the way, you’ll master core programming concepts such as SOLID principles, favor composition over inheritance, and have a solid understanding of object-oriented programming along with the principles behind the design patterns.By the end of the book, you’ll be able to diagnose and fix pathologies in your code with ease.What you will learnCreate reusable and scalable code that follows SOLID principlesIdentify common game development issues and apply industry-standard solutionsUnderstand feature requests and how to turn them into concrete solutions leveraging design patternsAnalyze game development pathologies to figure out underlying issuesArchitect reliable systems that are understandable, intuitive, and scalableStructure professional, collaborative game systems that are easy to maintainWho this book is forIf you are a game developer, game designer, technical artist, or solo developer with programming experience in Godot Engine and the GDScript programming language, this book is for you. Prior knowledge of programming concepts (e.g., functions, variables, algorithms) and an understanding of Godot's nodes and resources philosophy are essential to fully benefit from this book. Perfect for professionals looking to create solid, reusable, and reliable architecture that can adapt and grow with their creative vision.Table of ContentsUnderstanding Object-Oriented DesignLearning the Four Fundamental PillarsCreating SOLID Design SolutionsFavoring Composition Over InheritanceMaintaining Global States with the Singleton PatternDecoupling Objects with the Observer PatternSpawning Game Objects with the Factory PatternChanging Object Behavior with the State PatternDesigning Actors with the Command PatternImplementing AI with the Strategy PatternCreating a Power-Up System with the Decorator PatternCross-Fading Transitions with the Service Locator PatternImproving Game Feel with the Event Queue Pattern
| Publisher | Packt Publishing |
| Publication date | January 10, 2025 |
| Language | English |
| Print length | 304 pages |
| ISBN-10 | 1835880290 |
| ISBN-13 | 978-1835880289 |
| Item Weight | 1.16 pounds (530 grams) |
| Dimensions | 7.5 x 0.69 x 9.25 inches (19.1 x 1.8 x 23.5 cm) |
Who Should Buy?
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Aspiring Developers
Ideal for beginners wanting to learn game development patterns within the Godot 4 framework effectively.
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Experienced Programmers
Great for seasoned developers looking to enhance their skills and adopt industry-standard practices in Godot.
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Educators and Trainers
Useful for teaching game development concepts and structures in classroom settings, focusing on practical applications.
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Beginners in Programming
Not suitable for those with minimal programming knowledge, as it requires some prior coding experience.
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C++ Editorial Review
Game Development Patterns with Godot 4: Create resilient game systems using industry-standard solutions in Godot is an insightful book tailored for entry-level software developers. It emphasizes essential programming patterns integral to game development, explained through practical examples in GDScript. Reviewers have praised its engaging style, particularly noting the effective communication between a fictional game's designer and programmer that illustrates key concepts. This simple yet comprehensive approach demystifies complex ideas, making it beneficial for both beginners and mid-level programmers eager to expand their knowledge. While the book excels in providing clear examples and invaluable insights, some experienced developers may find its content somewhat basic or elementary.
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Pros
- Excellent for beginners and mid-level programmers
- Clear explanations of essential design patterns
- Engaging way of presenting examples and concepts
- Practical applications beyond just Godot
- Rich insights into GDScript implementation
Cons
- May not offer enough depth for advanced users
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